The Queen's Gambit |
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Random House: New York, 1983 |
March 2005 | |||||||||||||||||||||||||||||||||||
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Visualizing the chessboard
The Queen's Gambit by Walter Tevis is a novel about a chess prodigy, a fictional American girl who learns chess from the janitor in a Kentucky orphanage in the 1950s. After her very first game with the janitor, she's re-thinking the game while in bed in the orphanage:
Beth is eight years old. She does not often lose thereafter. The janitor's early gift of Modern Chess Openings (a classic of many editions) opens to her the world of chess scholarship. A chess player needs to have something of a monomania for the game to play it really well; to play at grandmaster level, monomania is an inadequate term. The development, and sometimes malformation, of Beth's character as she grows with her chess skills, is a major theme of the novel. It's a good story. You do not need to be a chess expert to enjoy the novel. I am a very casual player myself. You should know the names of the pieces and their moves, and understanding descriptive notation such as Pawn to Queen's Bishop Four (P-QB4) is helpful. We should be clear that The Queen's Gambit is not a history of fictional games, but a novel of a young chess player, with a number of her games and tournaments discussed in more or less detail as the plot requires. The suspense builds along with Beth's chess opportunities and challenges. We gain some insight into the development and exercise of Beth's mental abilities, the tremendous focus and clarity of mind that certain people can bring to a rather abstract endeavor. Mastering chess involves shifting progressively deeper into a realm of symbols and rules. The chessboard is just sort of a notepad or erasable slate upon which are jotted down successive states of the players' inner processes. In chess we may observe this in schematic; whereas abstract thinking in laboratory, battlefield, even desk-work in philosophy or music, there usually are many obscuring factors. Tevis' descriptions of how Beth visualizes her chessboard, the material of pieces, their situation, and (as she matures) the dynamic lines of force growing out of their positions and powers, I find clear and compelling. To keep The Queen's Gambit from becoming entangled in the real history of famous chess masters of this era, then-current grandmasters do not appear, and Beth's partners and opponents are fictional. Chess has a beloved and well-studied history, though, and the characters are well aware of earlier great names, household words of chess: Morphy, Lasker, Capablanca. The Queen's Gambit is a specific opening maneuver in chess, one of the earliest studied, and now part of the repertoire. In general:
Beth is not a material girl. She is a chess player.
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© 2005 Robert Wilfred Franson |
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